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Unread 18-03-2009, 11:38
Greg Peshek Greg Peshek is offline
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FLL #2054
 
Join Date: Feb 2006
Rookie Year: 2011
Location: Seattle
Posts: 195
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Re: Calling All Drivers

Quote:
Originally Posted by bigbeezy View Post
from watching teams you could tell some drivers have bad tunnel vision. they get so locked onto one robot they miss the robot stopped in the corner a little ways away. This is solved mostly with practice.

when your alliance has a supercell you should "go fishing." you need to get your opponent to your corner so if u act as "bait" you may be able to "reel in" another team then when they get close you strike back pinning them into the corner making a easy shot for your HP.
A good coach generally solves the first problem, you want your base driver to be able to lock onto a target and go after it and look for other options, but you also want a driver that will listen to a coach that lets them know if there is a much more open robot. A good coach is a nice redundancy system for a good driver.

I don't like playing the bait game.. because it can end up very badly. I have planned with my alliances in the past to corrall the opponnent into the corner. You just get two or three robots to drive them over there and then you have a wall setup so they can't get out and your HP can get a nice shot.

Not sure if it's been mentioned, but something we found useful was coming up with hand signals between the coach and HP if you're on different sides of the field. We had signals for "get me the empty cell", "partner is tied up, we need to get the empty cell", "start throwing balls onto the field for our robot", among more. They are really handy for communication.

-Greg