Quote:
Originally Posted by Tetraman
What I have seen is a "Rock, Paper, Scissor" play style.
Rock is the heavy defence, Paper is the Super Cells, and Scissors is all out offense.
If an alliance plays Rock (defense), they can overtake Scissor's play style (offense) but can not deal with Paper (Super Cells). If an alliance plays with a Scissor (offense) style, they can easily score more points then those who play with Paper (Super Cells) but can't compete easy against incredible Rock play (defense). And finally those who go for Paper (Super Cells) can take over Rock (defense) as they can score many points with just one game peice but struggle against teams that score constantly with Scissor (offense) play.
EDIT: It's generalized for sure, and there will always be exceptions to this, but the idea is generally stable thoughout the past regionals
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Well what if you pick one rock, and two scissors, however, the scissors can become paper if and when needed. That way you can adapt against defence and you aren't relying on supercells, plus you also are implementing defence which slows down both paper and scissors without relying on it or any other strategy.