Quote:
Originally Posted by BHOP
Anyways just curious if static was determined to be the main issue with this years game?
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It was certainly in style to blame static weeks 1 and 2 for everything, and it was probably the cause for a majority of the problems. The drag chains seem to have fixed that. I was in Philly this weekend, and all of the robot troubles I saw on the field could be traced back to a non-static problem.
For example, one team had a piece of debris in their cRIO's ethernet port and another had broken off the retaining clip on the cable.