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Re: cRIO, has it 'upped the game'?
We found it pretty clear that the cRIO was going to be a big upgrade this year when we were started playing with it in early January. It may be have to do with the new speed controllers as well, but everything felt a lot more fluid and smoother. The camera was a lot easier to work with (this is what I've observed, they don't let me touch the code).
I think this year's game was designed in a way to start using the extra processing power (tracking of multiple moving targets). I think this game was harder mechanically to build a system that could shoot and track and actually give the cRIO a good workout. This is definitely what we found at least.
Overall, for a first year system, I am very impressed. I was expecting a lot of last minute bugs and problems at the regionals which we really haven't seen... minus the static issues of course. Bear in mind that I know next to nothing about programming and controls, so maybe I'm overlooking something. After using the system for a year and getting a good feel for it, I'm looking forward to another cRIO system.
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Team 171 :: Cheese Curd Herd :: College Mentor, 2008-Present
Team 269 :: CooneyTech Robotics :: Student, 2005-2007
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