Quote:
Originally Posted by Lil' Lavery
Your experience may differ, but from what I've experienced the frame rate is a much larger limiting factor than the calibration and color recognition in terms of real-time tracking. This may vary from regional to regional (say if you weren't able to lock on at all in the very... unique... lighting at Boston), but even teams who are able to lock on haven't had a whole lot of success using camera-guided scoring outside of particular scenarios and autonomous (particularly once other robots sit still towards the end of auto).
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If I understand the way the color thresholding works, a smaller band of threshold values should process faster. An illuminated target throws more consistent light, allowing you to tighten your calibration. The main issue with tracking now is the latency between the real world and output of tracking software. We are getting relevant data at 15Hz, which is plenty fast for "sit and pick". Unfortunately the name of the game is "pin and puke", at least up to this point.