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Re: cRIO, has it 'upped the game'?
I'm limited in my knowledge of the precise inner-workings of the C-Rio and other things in the new control system. But, to answer the question, "Not Yet."
I personally have not seen my team or too many other teams of our Caliber do anything particularly spectacular with the control system. I'd have to say that we could've done everything that we did on the C-Rio on the IFI system, but we're also more familiar with IFI's System. Really, the C-Rio is nice but most of it's features aren't used by most programmers and teams.
Where the game has been stepped up, Maybe even redefined is in the Interface. This years driver's station or operator interface or whatever you'd like to call it is Amazing. Outside of the robustness issues some have been having it think it's a huge advancement from the old system. I've seen many more teams pushing the envelope in terms of control layouts and feedback to operators then before. I think it's awesome now how someone can wire up a button in a few minutes without having to track down Gameport hardware.
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-Dustin Benedict
2005-2012 - Student & Mentor FRC 816
2012-2014 - Technical Mentor, 2014 Drive Coach FRC 341
Current - Mentor FRC 2729, FRC 708
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