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Re: [FTC]: 2009/2010 FTC game design
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Originally Posted by Mushrooshi
I would like to have a game where a hard to accomplish action "Turns the tides" on a game.(...)
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You've largely described "Hangin' Around," the FVC game of two years ago. It's hard to design a game that the GDC hasn't already tried.  (There was also a similar FRC game, but I don't know the name of it without looking it up...)
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Exothermic Robotics Club, Venturing Crew 2036
VRC 10A, 10B, 10D, 10Q, 10V, 10X, 10Z, and 575
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