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Re: fundamental flaw with GDC?
I completely agree with this statement by Jane and I'm sure many of you often have the same gripes with this. As Dave pointed out, there are so many different factors involved with designing, planning, and implementing the game they need to have a GAC built into the GDC. And really, not every customer is going to be satisfied everyone the first weekend in January because the game changes every year. Year to year, there are different factors and outside influences because the resources change and because ALMOST everything is completely rewritten. We're all pretty much use to the way baseball, football, and hockey are played because the rules and resources of those games have been pretty much the same since we've known them. The FIRST community is lucky to have the experience of a GAC built into the GDC so that we can have a new game every year and keep the challenges coming.
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Originally Posted by JaneYoung
I am often appalled by the arrogant assumptions of folks who jump on some sort of band wagon about the game, the game development, or the rules, without studying them, doing some research, or following proper channels.
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Hah! This is another good one Cory. It's great having the human element in FRC games because there's always a human element in technology and it adds excitement to the game. We can't always interact with machines through a joystick or game pad!
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Originally Posted by Cory
The human player rules are exceedingly simple. If your human player can't follow them and constantly gets penalized, I think that's a human error and not a flaw in game design. It's really not difficult for the human player to NOT get penalized.
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__________________
Nate Knauss
FRC 2729 Teacher-Drive Coach 2009-?, FTC 4390, FTC 7433
FRC 87 Student 2000-2002 and Mentor 2003-2006, FRC 1647 Mentor 2006-2008, FIRST Senior Mentor 2009-2013
"We can't change the cards we are dealt, just how we play the hand." -Randy Pausch
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