
12-04-2009, 18:26
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Registered User
 FRC #1987 (Broncobots)
Team Role: Mentor
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Join Date: Feb 2008
Rookie Year: 2007
Location: Lee's Summit, MO
Posts: 16
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Re: Scouting on Newton 09'
 - Team 1730 – Team Driven
- Drive Train: Four wheels. Unique drive train with a toggle between crab and swerve drive. We utilized the Jaguars for four wheel drive. The front most wheels are steered together, as are the back wheels. Traction control guarantees maximum acceleration. With its ability to strafe, crab, four wheel steer or execute zero point turns, this robot is very difficult to score on or pin.
- Elevator: Using surgical tubing and a CIM motor, we made a compression elevator that will collect balls two wide and funnel to one. The elevator is reversible. We will usually store an empty cell in our elevator for the empty cell. This elevator is very fast, i.e. - collection time from the floor to the hopper is less than half a second.)
- Turret: The turret is capable of 270° of rotation. There is also a mixer (in the bottom of the turret) that is constantly spinning to keep free of all jams, and push the balls into the shooting device. The shooter consists of two horizontal rollers that are powered by a CIM motor. The shooter has variable speeds, making it an efficient shooter from point blank to six feet. It will unload its 11-ball payload in about 3.2 seconds. With the turret we can also score on ourselves in the event that we’re close to doubling the opponents score.
- Autonomous: Defensive. The robot will travel forward, spin either 90° or 135° (depending on whether we’re in the middle or on the end) and back up into our own alliance’s area. This uses our robot as a shield to block the human player’s shots into our trailer.
- Strategy: We are a great all around robot. Our main focus is the super cell. In terms of empty cells, we always deliver a minimum of two and can get four depending on the needs of the alliance. As we make our way to the out post and back, we will collect moon rocks and store them in our hopper or give them to the human player. With our turret, we perform what we like to call drive bys, where we will keep on our merry way and still score.
- Human Player: Our human player will make 70-80% of his shots at a decent range, and at close range, it’s lights out. He has been clutch scoring the much-needed super cells round after round with just seconds to spare. He waits for an opportune time and does not waste one moon rock or super cell.
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