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Unread 19-04-2009, 15:16
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FRC #1197 (Torbots)
Team Role: Engineer
 
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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...

Quote:
Originally Posted by kapolavery View Post
i think an interesting game would be like dodgeball..use poofballs as game pieces,
shooters to hit other robots or a target on the robot, or you can make a manipulator to catch the ball when its thrown..
and for the game to be more exciting, add 2 more teams to each alliance.. a game of 5v5
so
i think crab drives would be the essential drivetrain to succeed..
and you can use a targeting system to track and shoot other robots..\

idk.. it would be like a game of tanks!


but besides this fact.
has anyone noticed the pattern to the games..
like one year you need an arm mechanism, the next is a shooter, the next is sort of like an arm but you can make any type of manipulator.. and so on.
Well, we did play a lot of dodgeball in 2006...with poofballs...just that the robots didn't play.

5v5? Ouch. The field can't get much bigger, but it would almost have to to add 2 robots per side.

As for pattern, there's not a pattern...
1998, arm/lift
1999, lift
2000, lift and/or shooter (mainly lifts)
2001, arm/lift, drivebase, goal latches
2002, planting device, ball channel
2003, who cares? The stacks fall anyway due to a B.O.W.
2004, lift/arm, depending on objective.
2005, arm/lift
2006, shooter/dumper
2007, arm/lift or ramps
2008, arm/lift or forget about the game object
2009, shooter/dumper
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2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons

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