Thread: Lunacy Review
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Unread 19-04-2009, 22:05
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Re: Lunacy Review

i think that this year more than any game since 2003 the game has been hated from the start. everyone has said that it was boring. anyone who watched the matches in Atlanta this year i think will argue against this. when no one can score in a match no matter what the game it is never fun, but when the big teams played this year in Atlanta this game was very exciting.

i think this is one of the best games ever because of how important driving and strategy were every match. also the GDC did a great job making it so all the elements of the game allowed for good game play. this specifically refers to the use of the slippery floor. if not for this it would have allowed for a 71 from 02 like team to arise this year and that kind of thing while amazing makes competition boring. because of the slippery floor every team was even going into the competition going into build drive train wise. everyone would have the same traction and it made the game manipulator focused while making the driving of the drive train more important than ever before.

i think that this year was more exciting than last year because in essence last year was basically team picks up ball they hurdle it then they pick up then they hurdle it. this year teams are running empty cells picking up balls and trying to catch up to trailers to score trying to score super cells last second dumps. this year had so many elements of excitement but a lot of people were convinced it was boring and didn't bother looking.

one thing i didn't like about this year was that it was not a difficult mechanical challenge. you had to pick up these balls and score them on trailers that were lower than the bot and you couldn't go outside initial dimensions. it made things pretty restricted and it made making a mechanically difficult to make system pointless.
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