Quote:
Originally Posted by Don Wright
How about using a new qualification match mechanism which I think has been mentioned on CD before. The matches are generated through the day based on the team's record.
All teams play in a first round. Then, it's broken into groups. 1-0-0 teams, 0-1-0 teams, 0-0-1 teams.
Next round of matches is generated from the groups. The 1-0-0 teams play 1-0-0 teams, 0-1-0 teams play 0-1-0 teams, etc...
After that round...the matches are generated again based on win-loss-tie record with the RS as the tiebreaker to get the groups.
This would produce a team ranking at the end of the qualifications where the best teams that have really beat the other best teams are at the top where they deserve to be... I also think it helps group the teams so everyone is playing robots in about equal strength so all matches should be even more exciting...
Oh...I would also like to see more than 7 qualification matches at IRI...
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I like it except that in Lunacy it is harder to win with a bad alliance than against a good alliance (if you understand how I worded that). However, there aren't many bad robots at IRI, so that might not be a problem. This happened all day Friday, we lost every match due to hard alliances along with one match against 111 and one match against 67. Anyway, it sounds great for IRI but could still flounder other teams, but flouder them less than the current system.