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Re: Lunacy Review
One thing I noticed was that a lot of the great teams had pretty much the same design. Some sort of input, a hopper and then a dumper. There wasn't a lot of change in design or autonomous since there was really no reason to score.
Having human players was nice since it got more students involved on the field, but then the strategy focused less on robots and more on humans. That's kinda nice if it was in the real world with human robot interaction except you just spent 6 weeks on a robot and then you only use your human player... Doesn't make a lot of sense to me...
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