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Re: Lunacy Review
There are several reasons why Lunacy was not a fun and exciting game to watch and play.
Dislikes
-The surface & wheels did not allow teams to be creative & unique. Almost every team had the exact same drive trains. with the exception of those w/ swerve ect.. which didnt really give an advantage in this years game. Everyone was pushed around.
-Human Players were too involved for my taste. They should not have been allowed to throw into goals during auto. Rather only to load a robot. In some of the very close matches the balls the human players scored at the beginning of the match were often the difference. Dean always talks about how he doesn't like the fact that people make a bunch of money/succeed for throwing or bouncing a ball, why have it play such a part in one of his games?
-Having a partner who cant play the game hurts you. I feel it should be neutral. If your partner didn't show up for a match it was usually a death sentence if you were playing against three descent bots. In past years if a partner didn't show up it wouldn't hurt your alliance nearly as much. A dead trailer cost an alliance at least 26 points in auto. (13 the PS usually starts with)
-End game was boring. The only time I regularly saw a robot deliver the super cell to the trailer was when I watched 217. They had a great end game strategy. I started w/ first in 06 and since then every game had an exciting end game whether it be flying down the field last minute to get on a ramp (06,07) or placing a ball on top of an overpass. All were done by the robots not the human players like this year where they often shot the super cells.
-G14 I hope this is the only year for that.
-I was on Archimedes doing field reset on thursday and the camera man asked me what the game was so he would know what to film, he thought the point of the game was for the robots to evade the HP throwing balls in to their trailer.
-Bumper rules severely limited teams ability to design their robots to play this game.
-Defense, their needs to be a time limit a team can pin and then let their victim go. Their is a place for defense, but it can't be disable a robot for the entire match, and then not be able to get out of it because there is no traction.
-Good scoring bots could not carry an alliance this year. Having bad alliance partners killed you in quals. Where as in previous years bots could cary an alliance in quals so the bots who could score would seed high.
Likes
-GDC took away questionable referee calls that plagued the 2008 season.
*Next years game will be one the most exciting ever, because it follows Luncay. FIRST went from polar opposites, a fast paced game (Over Drive) to an extremely slow paced game in 2009
Last edited by KF987 : 20-04-2009 at 01:41.
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