Go the opposite direction with the flooring....
VELCRO!
If the bond is strong enough it will provide an equally slow and boring game as the majority of Lunacy matches provided. Although I sense the scrapping of a few CIMs in the process of driving
I also think they need to bring back the big ending. Weighed appropriately to the rest of the possible points. Something that not everyone can do but at the same time does not require a substantial weight requirement to accomplish (i.e 2007s "Rampbots" ). I am thinking more like 2003, king of the hill--it was a fight to keep position and some teams specialized at this task with suction and brakes-- and 2004, the chin-up bar--limited positions on the bar, not every robot specialized at the task, but still did not req. large weight cache to be set aside for it either.
The 2006 bonus was alright, it did not require specialization but it was also no contest when getting up to the top of the ramp, they were on opposite ends of the field. the only challenge was getting 3 on 1 ramp.
Basically I think if they do include an endgame it should:
-limit the space to five, this creates competition for space and provides an advantage to the alliance who gets there more efficiently.
-Make it simple enough for rookies to complete/accomplish while also making it challenging.
enough rant, an idea popped up.
Playing off of 2004, you take the bar and you literally raise it, at the beginning of the match is starts at 5', until you hit the 1:30 mark then it starts to rise at a constant speed up to the 10' height at the 1:00 mark, continuing up to 15' with :30 left in the game. You would have to weigh what you can do on the floor against what you can do if you hang and at what point you would have to cut bait and leave.