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Re: Lunacy Review
For those of you who say that auton didn't make a big difference I couldn't disagree with you more. Some teams had to think more outside of the box, I am not a programmer but I know that we would not have had much success without the amazing auton that we did have. We had over ten autons this year and the most common one was to start in one corner and turn and go to load up right away, when we did this we put 17 moon rocks into our trailer, thats 34 points that we usually had the oppurtunity to dump rather fast, had we tried to load like this during human mode there is no doubt we would have been pinned there or dumped on, however we also had a "hook" auton so that we could avoid other robots when we went to load up or we also had the option to get an empty cell during autonand head to one of the corners to drop it offf. The best example I can give of this is Midwest, we were the only alliance to top 1625,111, and 1675 in just one match but we did this by having them set up their robots first so we could decide where we wanted to put ours (think 06) strictly for auton. We believe that matches were often won and lost during auton.
My rankings for years I saw in person:
2006 (Mostly spectator, best game ever because it was like a sport)
2009 (If you truely understood the strategy it was amazing)
2008 (tons of offense made this one fun)
2007 (Hard game to play mixed with a bad match algorithm and low scoring)
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