Thread: Lunacy Review
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Unread 20-04-2009, 18:33
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Re: Lunacy Review

Quote:
Originally Posted by Wayne C. View Post
I really enjoyed the concept of robots chasing each other and trying to score on the opponents goal on their backs. As I posted elsewhere- consider if this game was played on last year's oval track at high speed in one direction. That would be thrilling.

But I think the whole idea of the slippery surface was unnecessary and kind of silly.

Overall watching the rounds where our team wasn't involved were kind of slow and sometimes degenerated into pileups that did nothing.

Lunacy gave the impression of a refrigerator square dance.

Lunacy the first game where having an auto mode got you nothing but not having one got you killed. Very few teams got a winning advantage from having a good auto mode (and yes- I did see a few that scored points in auto)
I agree with this for the most part. mine:

Overall personal assessment:
Strategy Challenge- C
Design Limitations and Kit parts- C-
Excitement- C
Refereeing- A
Rule Changes for this Game-D
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['16-'xx]: Mentor FRC 2170 | ['11-'13]: Co-Founder/Mentor FRC 3929 | ['06-'10]: Student FRC 11 - MORT | ['08-'12]: Founder - EWCP (OG)
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