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Re: Lunacy Review
Likes:
- Different game surface switched things up a bit
- Less penalties. After last year, this was a huge breath of fresh air
- Game pieces looked interesting
- Lots of game pieces (I think its more exciting than just a few big ones)
Dislikes:
- Different game surface was expensive to purchase
- The field was very cluttered
- Hard to tell who was winning
- Human players mattered a bit too much
- Completely rule-specified robot::floor interaction made it less likely for students to learn quite as much about designing drive systems (to be fair, you could go through the same analysis, but it was hard to justify doing so)
- Game piece was not readily available outside the US
- Long-term pinning stunk
- G14 struck me as a really weird and unnecessary rule
I have a hard time forming an opinion on the excitement factor for Lunacy. While it was great to see 1114/217/67/111/2056/68/etc. running around with a full load trying to catch an opponent, it was also really boring to see those same robots pinned in the corner or stuck in a traffic jam.
My rankings of games I was on a team for:
2006 (best)
2007
2008
2005 (I have a love/hate relationship with this one. As a rookie, I was mostly a spectator, and it was pretty dull and repetitive to watch; however, I would love to have been a drive coach for it)
2009 (worst)
__________________
Team 1219: 2009 - Mentor
Team 587: 2005 - Animator, 2006-2008 - Team Captain
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