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Re: Solutions for No Shows
I think the problem could have been solved by changing the game from the beginning. If we had started our robots in our OWN corners...it would have mediated the issue.
This would have meant that an empty trailer would have been a disadvantage but not as much.... AND a non-moving rookie robot with no autonomous would not have been such a serious disadvantage for an alliance.
This would also have partially fixed another problem... which was the over dependence on the human player scoring. A team could still push another robot into range...but the initial scoring would have been less and the game would have been played with more emphasis on the robots.
I also think that the game could have been played very successfully without allowing any of the humans to score. The human players could have loaded robots and placed the moonrocks into play on the floor instead of scoring directly. This is similar to Aim High or Rack and Roll....
I do think that this change would have required a supercell rule change also.
Because the robots would be scoring the SC the time could have been expanded to the last 30 seconds so robots could be loaded and go hunting.
Robots would still only be able to have one SC to use...
I think this would have ameliorated the issue of the empty trailer somewhat.
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