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Unread 21-04-2009, 19:45
Ian Curtis Ian Curtis is offline
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FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
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Re: What makes for a good and spectator-friendly game?

I liked the 2004 model for a Human Player way more than the 2009 model. In 2004, a good human was downstream from the robot. If the robot couldn't deliver to the human, it didn't matter how good he/she was. This year, the human had no dependency on the robot. A team could field a box on wheels and still score 20 moon rocks. Granted, I doubt this happened, but it's a possibility. I wouldn't mind a return to the 2004 Human, where he/she could score the big points, but when they could only be reloaded by the robot.

I hope in 2014 we get treated to FIRST Frenzy: Raising the Bar Again. I'd love to get a second shot at that game.

Also, when looking for what 1997's game was called (Toroid Terror), I stumbled across this nifty PDF from FIRST quickly explaining each game.
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