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Unread 21-04-2009, 20:51
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Re: What makes for a good and spectator-friendly game?

Quote:
Originally Posted by Chris Hibner View Post
Examples of bad games from this standpoint:
2005. In 2005 there were too many goals and too many bonuses, requiring spectators to do a lot of mental math to determine who was winning. Even seasoned veterans had trouble determining who won before the official score came out. Add to this the fact that a single well place tetra could swing the score by 30 points.

2007. This game also required a lot of mental math to determine if the red team's rows would out-score the sheer volume of the blue team.
Except both of these created opportunities for strategy, the most in the 5 years of games with which I'm familiar. I liked both for that. The casual observer might not be able to tell in Rack-n-Roll. But the real-time scoring was pretty accurate. And the point of Triple Play being a variation on Tic Tac Toe has already been made.

Quote:
Originally Posted by Alex.Norton View Post
In any other sport I can come in, in the middle of a game and still be in touch with who is winning and
Really? You can turn on the game in the bottom of the 5th, see that the Yankees have runners on 1st and 2nd, and determine from that who is winning?
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