Quote:
Originally Posted by Chris Hibner
Examples of bad games from this standpoint:
2005. In 2005 there were too many goals and too many bonuses, requiring spectators to do a lot of mental math to determine who was winning. Even seasoned veterans had trouble determining who won before the official score came out. Add to this the fact that a single well place tetra could swing the score by 30 points.
2007. This game also required a lot of mental math to determine if the red team's rows would out-score the sheer volume of the blue team.
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Except both of these created opportunities for strategy, the most in the 5 years of games with which I'm familiar. I liked both for that. The casual observer might not be able to tell in Rack-n-Roll. But the real-time scoring was pretty accurate. And the point of Triple Play being a variation on Tic Tac Toe has already been made.
Quote:
Originally Posted by Alex.Norton
In any other sport I can come in, in the middle of a game and still be in touch with who is winning and
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Really? You can turn on the game in the bottom of the 5th, see that the Yankees have runners on 1st and 2nd, and determine from that who is winning?