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Unread 22-04-2009, 00:13
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Re: Lessons Learned - The Negative

Quote:
Originally Posted by sdcantrell56 View Post

As a whole I did enjoy this game very much and I liked the complexity of building a truly competitive robot to accomplish the various intricacies of this game.
I cant say there were too many intricacies... there was 1 goal. put balls into a trailer.

FIRST, please take this back to 2004 with multiple things happening at once. I understand the idea of leveling the playing field for rookies and making them competitive with everyone, and I agree with it. But look at a complex game such as 2004. and rookie could have gathered balls effectively and score them.

These 1 dimensional games are getting kinda old for me atleast. And I mean 1 dimensional in scoring (yes I understand the super cell).
2005 - place tetras on goals, 2006 - throw balls into a goal (fun but 1 dimensional), 2007 - put ringers on a rack, 2008, throw a ball over a rack (one of the most boring games ever to watch)
But in 2004 you had the bar, the balls, and the 2x ball. that year the beast was able to do everything and win, but other younger teams like us (alumni 1002) did just fine only doing one task, the bar...

It makes it a lot more fun to watch and more fun to play. Lets be real. how much fun was it to watch 6 robots collide in the center of the field and roam around slowly. this is not a shot at the GDC, a close mentor of mine is on it (Jeremy Roberts). that is just my opinion. But
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