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Unread 22-04-2009, 01:06
Ian Curtis Ian Curtis is offline
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FRC #1778 (Chill Out!)
Team Role: Engineer
 
Join Date: Feb 2005
Rookie Year: 2004
Location: Puget Sound
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Re: Lessons Learned - The Negative

Quote:
Originally Posted by santosh View Post
These 1 dimensional games are getting kinda old for me atleast. And I mean 1 dimensional in scoring (yes I understand the super cell).
2005 - place tetras on goals, 2006 - throw balls into a goal (fun but 1 dimensional), 2007 - put ringers on a rack, 2008, throw a ball over a rack (one of the most boring games ever to watch)
But in 2004 you had the bar, the balls, and the 2x ball. that year the beast was able to do everything and win, but other younger teams like us (alumni 1002) did just fine only doing one task, the bar...
I beg to disagree. Most of these games weren't entirely one dimensional, and I'd say 2007 definitely had two dimensions.

2005- Stack tetras on top of goals or place tetras under goals
2006- Shoot balls through upper goal or deposit them through lower goal
2007- Place Ringers or lift robots. (This game was definitely not one dimensional
2008- Hurdle Trackball over overpass or Herd Trackball under overpass or race around the track
2009- Put balls in Goal

Granted, in 2005 good teams all stacked. In 2006 though, 195 and 1902 rose to fame playing exclusively with the lower goal. Other teams may have too, but my memory is starting to fail me. 2007 definitely was not one dimensional, as those bonus points for lifting robots were important, and lifting robots was not an easy task. 2008, most good robots did hurdle. However, at GSR a herder (58) captained an alliance all the way to the finals, and 148 played an integral role in the RoboSimChickens Championship victory. This year, we all did the same thing though.

That said, I'd love to play another 2004-esque game.
(It seems FIRST Frenzy is quickly acquiring some sort of cult status as a magical perfect game around here...)
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