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Re: What makes for a good and spectator-friendly game?
I agree with what has been posted regarding general game design.
Another aspect of a "spectator friendly" is whether or not that spectator understands what they are watching.
Regardless of the rules, participants (who are familiar with the game) can follow and enjoy the action better than casual observers (visitors, family, dignitaries, etc.). Perhaps we could improve their enjoyment by doing a better job of explaining the game. The game animation serves its purpose at kickoff, but it is intentionally vague regarding robot capability and strategy. Perhaps a "quick start" guide or a different game animation created specifically for visitors would be a more effective part of the opening ceremonies, etc.
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