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Unread 22-04-2009, 13:22
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Jared Russell Jared Russell is offline
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FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
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Re: What makes for a good and spectator-friendly game?

Quote:
Originally Posted by Alex.Norton View Post
In addition in most sports the real time scoring is 100% correct because that is the official score. In many of the FIRST games i've seen the score will change dractically between real-time and official score without any pentalties being assessed.
Bingo. Real-time scored games are only spectator friendly when the displayed score is official (at least the vast majority of the time). Penalties that impact the score are detrimental to this. So are games with many game pieces being scored at a high rate leading to miscounting in real time.

This, by the way, begs an examination of how penalties or fouls are handled in other sports. Except in the case where a foul occurs by the scoring team during the act of scoring, I am hard pressed to think of a sport where penalties alter the score directly.

* In some sports, penalties mean you are down a player for some period of time (hockey, basketball's fouling out). In FIRST, maybe a penalty means your robot gets disabled for 10 seconds?

* In other sports, penalties directly affect field position (football most notably). While this would require a stoppage of play to implement in FRC, maybe an analog could be the direct manipulation of human player game pieces by the referee? What if penalties in Lunacy resulted in the other team getting an additional super cell instead of just a flat 10 point penalty?

* In almost all sports, points earned while in a penalty state are revoked (such as a touchdown being called back because of a holding penalty).

* In almost all sports, there is some level of foul that results in disqualification. We already have this in FRC as well (disabling a robot for the match and disqualifying).

Just trying to think outside the (54' x 27') box.

Last edited by Jared Russell : 22-04-2009 at 13:25.
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