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Unread 22-04-2009, 13:33
Unsung FIRST Hero
RoboMom RoboMom is offline
people expediter on Team Kluge
AKA: Jenny Beatty, no relation
no team (they are all my teams)
Team Role: Mentor
 
Join Date: Jan 2004
Rookie Year: 2002
Location: Maryland
Posts: 3,067
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Re: What makes for a good and spectator-friendly game?

Each year at our local kickoff I sit in the front row and watch the NASA feed along with reps from most of the teams in Maryland. As the game is released, I jot down the words I can use to describe the game in 30-60 seconds, aka, the elevator speech. Always have to include the part about alliances up front.

During the build season, and during the regionals, I help train students to talk with VIPs. I yak about FIRST to all different audiences all year long.

This year was a challenge on a lot of fronts. Although I understand what the goal was with all the lingo, I never ended up using it. The game was difficult to explain while watching, to someone new to FIRST, like a potential sponsor or the media. The follow-up was difficult, because the real time scoring often was very different from the scores that ended up on the screen (which then involved a side conversation about why that could be and this talk was hard - just enough words without seeming like there were errors).
The GDC has a hard task every year. I'm not saying that this aspect needs to be the priority, but it does need to a priority if we hope to market FRC outside the world of FRC.
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Co-Founder of NEMO (Non-Engineering Mentor Organization) www.firstnemo.org
Volunteer Director, STEMaction, Inc. www.stemaction.org
FIRST Senior Mentor: Nov. 2004 to June 2009: "Experience is that marvelous thing that enables you to recognize a mistake when you make it again"
This is How I Work: http://www.chiefdelphi.com/media/papers/2862
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