Thread: pic: Lunacy 2.0
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Unread 22-04-2009, 19:14
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Re: pic: Lunacy 2.0

Having a track as in Over Drive would not work in this game. It would make it too easy for the human players to load up...because the robots would be forced into being close went they went by.

I agree that the autonomous period should have some advantage.
I believe that this year that could have been accomplished simply by giving a bonus of 10 points to the alliance that had the higher score at the end of autonomous... This would have led to much more autonomous scoring by robots...

i think that the best change for Lunacy II (the sequel) would be to just have robots start in front of their own human players. This way the human scoring at the beginning of the game would be minimized. Another option would be no human scoring allowed during autonomous...

I think another good option would be to have NO human scoring....
Payload specialists would be able to put moonrocks into play by throwing them (the way we did in Aim High), or by top loading or bottom loading robots.

Extend the SuperCell period to 30 seconds... limit a robot to one supercell.

Then you have a great game...

Robots scoring.... Robots with Supercells at the end trying to get that last score in....
Robots who have long distance shooters chasing down opponents in the last seconds to get that Super Cell in...

Limit Supercell scoring to robots only.... extend the time to 30 seconds...

Much more fun than having human players doing half the scoring..or human players throwing in a 15 pointer at the last second.

this would also have helped during the season by not making it such a huge disadvantage to be missing a robot. The team could guard that empty trailer.
Or another team would have at least had to push it over in front of a human player to get it loaded up..
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