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Re: Most Important Game Aspect
I think a big mechanical challenge is very important. Looking back at 2007 and 2008, in 2007 picking up tubes seems like a trivial task in comparison to picking up and getting a 10 lb 40" ball over a 6' or so over pass in 2008. However, teams took on the harder mechanical challenge (in my opinion) of 2008 and performed just as well. Teams that were ok at picking up tubes, built a robot that was ok at hurdling a ball the next year. I think that for the most part teams will step up to whatever the challenge is (obviously nothing too ridiculous), and in my opinion it is more fun to work hard on a difficult challenge and get a working robot than work hard on an easy challenge and get a working robot. I want to see a game with a mechanical challenge that really pushes the limits of what teams can do, but that also has a less difficult scoring option to give every team a chance to score.
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Mens et Manus
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