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Re: Most Important Game Aspect
The reason why this years game was so great is because it leveled the playing field for all teams. everyone had the potential to play well and robot performance had more to do with skill of the team rather than outside funding. The 2008 game overdrive and this years game Lunacy are two prime examples of this. Overdrive required robots to have many fabricated parts in order to be competitive, this is a major disadvantage for teams starting out who have little to no clue of how these games play out. While Lunacy had many ways and styles of play, you could dump, shoot, herd, pin, or a combination of all four. Plus there was a human aspect to the game which could help lower scoring teams contribute to the game. I may be biased because i am part of a team fairly new to FIRST, but a game that is accessable to everyone is more important than a spectator sport
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The needs of the many out-weigh the needs of the few and the one
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