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Re: [FTC]: 2009/2010 FTC game design
This may sound really, really weird, but maybe a game where the field is upside down, and the robots are hanging... on rope or chicken-wire type material... think of it as a sort of a crane-game.
Or maybe a game where the robot or scoring pieces is an actual part of the field. Think of, say, a pit in the field, making it hard or treatureous to get across. Then there would be a giant cube that could be dropped into pit to drive over, or a robot could even jump in and jump out.
Another cool thing would be spongy material. Imagine how hard it would be for a robot the weight of the ones with this kit to use scrawny wheels to go across foam. I am not talking about the mat stuff, but think the super spongey stuff.
Now, this is a long shot, but a game where wheels, normally the default choice for mobility, are a bad idea, opening teams to use stuff like shufflers, tanks, or even walking...
A game should also have a speed vs strength tradeoff. In face off, it didn't matter if your robot was strongly geared, if it was slow, it wouldn't fare as well. If a game could be made that would give speedy robots an advantage (Speed to reach game pieces), but also strong robots an advantage (Pushing things...), that would be great to see.
Really cool would be if there was a ceiling over an area that would be only 12 inches or so. The size limit would be 18x18x18, but making a robot that can shrink to 12 inches or shorter would be awesome to see.
I honestly didn't see much hinderance with the rollers and the wavy green stuff. Infact, the rollers, comically, impeded one of our human team members more so than the robot... a team member grabbed some rollers, forgot to put it away, and stepped in it and flipped backwards...
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FTC World Championship participant 2008-2009
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