Quote:
Originally Posted by mikelowry
underwater, yes. But what about floating on top of the water? Boats anyone?
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Well, if you can come up with a reasonably cheap, readily portable by a semi, easily cleaned, watertight, easy for a crew of half a dozen to a dozen or so to assemble, quick-filling, quick-draining, easily accessible by people with robots in hand, grounded field, put the schematic in the Game Design threads/forum here on CD. Or a way to waterproof the current field would work. Oh, and you probably want to make sure it's relatively easy to build a low-cost version. Either route you take, I'd like to see it. Just to show that a water game
is, in fact, practical beyond soaking the carpet or playing outside in the rain.
I'm not saying it's impossible, I'm just saying that it's going to take some thinking and doing. And if you want to see one, you may wish to relieve the GDC of some of the stress of designing the field...
My ideal game would be to have a game object that isn't so easy to manipulate, like a traffic cone or a traffic barrel. PVC batons or hula hoops would also work. Throw in a common objective that only 4 or 5 robots can do (or only one alliance), and have it at the end of the game. Also a good autonomous objective. Add some terrain that has to be dealt with, like in 2003 and 2004. Bring back the varying box sizes/weight classes from 2007, too. That was really an interesting size/weight year.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk
