|
Re: Next Year's Game?
Quote:
Originally Posted by RoboMaster
I also like the idea of a big wall in the middle that you can't see around. Teams could go around using their cameras, or teams that want to go simple can stay on their side and get points. They could especially do defence agains the other alliance's robots that come around the wall.
How about if FIRST builds these little movable platforms which are basically flat moving dollys (not the ones with handles that you tip) with strong boards on top of them. If at the end of the game your robot is on top of this platform, bonus points! That seems like a really interesting challenge.
|
I love these ideas. But the most important thing (to me) is to have a game that is interesting (and easy to explain) to the audience. Aim High and Overdrive seemed to fit this bill. It is important to keep up outside interest (for sponsors and political purposes) so we need to make it captivating to our audience. Any one have ideas on that? 
__________________
Formerly a mentor with Team Stealth, 1802. Thanks, kids. It was fun!
2008 Greater Kansas City Regional Winner (Thanks 476 and 1806) 
2010 Greater Kansas City Regional Gracious Professionalism Award
2012 Greater Kansas City Regional Imagery Award
"It doesn't hurt to be smart as long as you don't out-think yourself." -- Steve Fujita Former KC Chiefs player.
|