Quote:
Originally Posted by ttldomination
I don't think this game is going to be as strategy Dependant as the others.
Defense is almost 0 in the game unless a team decides to cross the slot.
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Contact Defense is almost Zero, you're right.
But, if you score on your opponent you're essentially giving them balls to score on you. So then, if you control when you give them balls you can control when they can score. My idea would be to let my opponent score on my side the whole match (while maybe defending the tall goals) and then gather up what they've scored on me and then wait until the last few seconds of the game and dump the balls onto my opponents side. If you do it late enough, your opponent can't gather the balls back up to retaliate. So you can play defense, it just takes some creativity, a bit of strategy and a lot of Courage.
Also, you can't cross the slot
intentionally according to SG4:
Code:
<SG4> Robots are prohibited from intentionally contacting any of the tiles in their scoring zone. Robots
violating this rule will be disabled at the discretion of the head-referee. The intent of this rule is not to
penalize teams who accidentally reach over/under the wall and touch their scoring zone, but instead
prevent strategies involving robots crossing to the far side of the field.