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Unread 10-05-2009, 14:54
jpmittins
 
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Re: Next Year's Game?

Quote:
Originally Posted by Fe_Will View Post
Personally, I think that any game challenge that provides students with an opportunity to learn and demonstrate problem solving skills on multiple levels is more important than selecting a single issue to focus on. Not to down play the auto industry but there are other sectors of the economy that are hit just as hard or harder. I'd prefer if the FIRST Robotics Competition stuck with helping people recognize that science, math, engineering and technology are viable options and inspiring them to follow those pursuits.

Game Suggestions:
  • 1.A fun, fast paced game
  • 2.A meaningful autonomous that has an impact on the outcome of the game (either by awarding points, triggering an event or both)
  • 3.At least 2 different types of surfaces for the robot to interact with besides the driving surface (different size/shape game pieces, goals, pull up bars, etc.)
  • 4.Multiple ways to earn points (to the degree that an average team would have to choose which way they would score)
  • 5.A dramatic end game event (pull up bar in '04/ ramps in '06... needs to be a "Are they going to make it?" feeling)

Robot Suggestions:
  • 6.No more kitbots (If your robot came from a box and assembly was measured in hours maybe FTC or VRC is for you.)
  • 7.No more bumpers (Bring back the days when winning the Motorola Quality Award meant something...)
  • 8.Unfolding robots
  • 9.Additional weight to compensate for the new control system
1. I think Lunacy was pretty fast paced, so was Overdrive. I hope they can do it again.
2. While I would like to see auton have an actual difference in the game's outcome, I didn't mind it this year. Maybe that's due to our ability to actually make a good auton program.
3. Yes! That would be awesome! I joined in 2007, I wish I could have played 2004 with the stairs and the pull-up bar.
4. I think that would be cool too. I liked the scoring in 2007 and 2008. Hope they come up with something like that again.
5. I liked the end game this year. Waiting for the supercells to be thrown in was really cool. Plus, if it missed, you had less than 15 seconds for the robot to pick it up and get it in a trailer.
6. NO! As a team who has used a kitbot for god knows how many years, I actually find this post offensive. While we generally use our own wheels and manipulator parts, we have always made a kit-chassis simply because we can't afford a custom one. However, I can always design something good from it, even though it might not be "original". Were they to take away the kit, that would really discriminate against the poorer teams and almost guarantee that only well funded, veteran teams win.
7. Again, I heartily disagree. Bumpers allow robots to run into each other without too much damage. It makes for a better game when they can ram each other without penalties of almost un-reparable damage. I feel that a lack of bumpers would again discriminate against poorer teams who can't afford to build something quite so robust.
8. That, however, would be awesome if we could do that again. I do think that this year's bots looked pretty cool; also, there was less chance of total robot destruction (he said from experience).
9. I kind of agree, but I also understand where they're coming from with the same weight limit. It makes us think outside the box, even though it might be difficult. This is FIRST, after all.

Quote:
Originally Posted by qwertyuiop[]\ View Post
an ovoid game piece.


they would be hard to throw and pick up. maybe nerf footballs. this would really make for some interesting shooting mechanisms and/or a lot of dumpers.

also another good game piece would be something akin to a cube (no square game piece since '03)
I would love a weird shaped game piece. It would make designs so much more innovative, instead of seeing the same basic thing over and over again.

Now as for me, all I really want is a game where good defense is a must. My team can build an awesome defensive bot, but rarely are we ever awarded for it. Even this year, when defense was key, we didn't get picked in Philly, even after proving our excellent defensive capabilities. Next year, I hope that the GDC offers more of a benefit for teams who want to make more defensive bots.
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