Quote:
Originally Posted by FRC4ME
The Serpentine draft makes elimination matches much more balanced and fun, not only for players but also for spectators. While the current system of 6-8 qualifying matches generally does a good job of selecting the top eight teams, where a team ends up within the top eight is mostly a matter of luck, and using 1-8 1-8 draft order would reward the top half too much for something dependent on a random match generator. Remember that opponent's score is generally what ranks the top eight; the teams have no control over the quality of their randomly-selected opponents.
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Have you ever watched IRI? the eliminations there are typically home to some of the best matches of the entire year. I know my team has from the #5 seed alliance helped to defeat the #1 alliance on two occasions 2006 and 2008, once the field gets strong enough the serpentine is worthless.
Quote:
Originally Posted by FRC4ME
In most regionals, there is one team with a perfect record; this team is #1. #2-#7, sometimes even #8, all have one loss. On Newton in Atlanta this year, every one of the top eight teams had a 6-1 record. The RP made all the difference in sorting them. And, given the inaccurate real-time scoring, I don't think teams should be rewarded all that much for a high RP.
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RP is the best way to sort teams with the same win loss hands down, its a representation of the quality of opponents faced due to the random qualification matches,
in newton we faced 16, 469, 148, 365, 2970 and made it out as 6-1
our ranking score was 71.1 meaning we fought tougher than the rest of the 6-1's through our matches and in our last match with 234 we scored on ourselves to keep our RP high.
i believe high RP should be rewarded as it filters out whos been facing what level of alliance.