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Unread 10-05-2009, 22:07
jpmittins
 
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Re: Next Year's Game?

Quote:
Originally Posted by EricH View Post
All I'm going to say to this is, defense wasn't necessarily key this year; it was the combination of offense and defense. Also, as soon as the GDC makes a highly defensive game, the offensive specialists will start complaining about "brickbots" damaging them and winning just by driving around. (Or you get the team that thinks this is Battlebots--but a few penalties will often keep them in line.)

You have to have a balance of offense and defense, or the game is going to be really annoying to a lot of people. See 2001's 4v0 game or 2003's king-of-the-hill game. (Granted, 2003 wasn't all defense, but a defensive robot could sure beat an offensive robot with great ease!)
Well, of course defense shouldn't be the only factor in a game, but I really think it should be important. Some teams just don't realize that the ability to take a robot out for the entirety of a match is important, which I think is silly.

What exactly do you mean when you say this year defense wasn't key? I think it was the most important this year than is has been in the past three. When 423 started playing defense in Philly, we won all of our matches hands-down.

Quote:
Originally Posted by Doctorwho View Post
Whatever the game is I think it should be easily engaging for the person who hasn't seen a FRC game before, For example, Aim High, Rack and Roll, and Overdrive all were action-packed and entertaining to watch. Lunacy was in my opinion, a bit dull compared to previous challenges, in Overdrive the audience could easily tell when an alliance scored and who had won at the end. The outcome of a Lunacy match doesn't have that same effect.
I really liked Lunacy, since watching the mega-dumps was really fun. I don't understand what people mean when they say that it was hard to explain the game this year; have more balls in your opponents' trailers than yours at the end of the game; also, green balls are worth more than the purple ones. Also, how was it easier to tell who had won an Overdrive match versus who had won a Lunacy match? Sure, you could keep count better in Overdrive, but you could easily see the score for yourself on the field in Lunacy.
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