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Unread 11-05-2009, 16:15
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dtengineering dtengineering is offline
Teaching Teachers to Teach Tech
AKA: Jason Brett
no team (British Columbia FRC teams)
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Re: Lunacy = Greatest Game Ever

Quote:
Originally Posted by PaW View Post
Two words: Hockey sticks.

Trobotics (1346) Overdrive robot was wonderfully entertaining to watch.
http://www.chiefdelphi.com/media/photos/31070
Thanks! But I seem to recall a cute little two-wheeled purple machine that helped knock us out in the quarter finals was pretty cool, too. Just another example of multiple solutions to a similar problem.

One thing I consider when looking at "best game ever" descriptions is what use a competitive robot can be put to in the post-season. In other words, are the machines... on their own... as cool as they are when they are playing the game?

In that respect, I think Aim High gave our team it's best legacy in terms of an entertaining demo robot. Combine that with the fact that the game, itself, was exceptionally cool and relatively easy to watch, understand, and score in real time, and that would count as my "best game ever".

I have yet to experience a "bad" game, however, and have enjoyed them all. This year the playing field was certainly an interesting change-up. I was expecting maybe some type of pea-gravel pit, or perhaps a barrier for robots to go under (or over), but the low-friction idea was fun and will keep teams from getting too specific on their off-season drivetrain R&D for a few years to come.

And while I'll certainly give the GDC credit for coming up with these game ideas, really, the reason they are fun is because of the ingenueity and attitude that the teams bring with them to the competition. The GDC deserves credit for putting together a good game, but we are the ones that turn it into a great game.

Jason

Last edited by dtengineering : 11-05-2009 at 16:50.
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