Quote:
Originally Posted by Bharat Nain
I didn't like Lunacy for the many reasons. Before I post my reasons, I would like to make something clear: I am not trying to place blame anywhere.
1) The field flooring was way too expensive for teams, especially in this economy.
2) The availability and cost of the balls. How do you design a robot to hold 40 balls when you could only afford to buy about 10?
3) It was boring to watch - at least for me. I could hardly follow what was going on. I prefer a game where a team knows what their score is by looking on the field. Yes, the real-time scoring was there but it was not reliable.
4) Punishing teams for building good robots with the serpentine draft and taking away super cells.
5) Standard wheels for everyone.
6) There were only about 4 types of designs for a robot - BORING!
7) If a team was dead during a match, it killed the alliance. Dead driver stations and other control system issues decided many regionals.
8) Some robot rules were way over-designed and over-complicated such as the bumpers.
The outcome/good:
1) The game let teams who were nobody last year emerge as champions at regionals. But it was not because they were able to build a good robot - it was because of luck, standard robot designs, and a game that leveled the playing field for everyone.
2) The new look of the playing field was different and kind of exciting. The concept of the game is really cool and a change from the carpet was welcome. Just not for a game like Lunacy.
Overall, I cannot say that I liked Lunacy at all. In my book, it goes down as being one of the worst games ever. Sometimes I feel that the rules butcher the fun of the competing. I'm looking forward to a more exciting 2010 season.
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I have the same feeling and I'm sooooo waiting for 2010. This game was a drag and I hate fridge bots. There were some impressively designed bots, but overall I was not impressed.
But I will say this game was necessary/needed when introducing so many new things to FIRST aka the Controller.