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Unread 12-05-2009, 14:52
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Jared Russell Jared Russell is online now
Taking a year (mostly) off
FRC #0254 (The Cheesy Poofs), FRC #0341 (Miss Daisy)
Team Role: Engineer
 
Join Date: Nov 2002
Rookie Year: 2001
Location: San Francisco, CA
Posts: 3,070
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Re: Next Year's Game?

Quote:
Originally Posted by jpmittins View Post
Now as for me, all I really want is a game where good defense is a must. My team can build an awesome defensive bot, but rarely are we ever awarded for it. Even this year, when defense was key, we didn't get picked in Philly, even after proving our excellent defensive capabilities. Next year, I hope that the GDC offers more of a benefit for teams who want to make more defensive bots.
I think that this years' game proved to be one of the most defensively-minded yet! Many games have offered the decision between scoring points vs. preventing the opponent from scoring. Every ball you prevent your opponent from scoring in Lunacy is exactly worth the value of one ball scored yourself (as was the case in 2008, 2006, and others...the nonlinear scoring in 2005 and 2007 made this a bit more complicated).

But this was the first game where defense ALSO contributed to scoring in a pretty direct way. Pinning an opponent to the corner not only prevented him from gathering and scoring balls, it also made for an easy scoring opportunity for human players and friendly robots. (Granted the pinning robot was therefore also a target, but a good defensive bot could make sure the pin was happening in a favorable spot on the field)

At the regional (and even Nationals) level scouting can be hit or miss, so sometimes the non-"flashy" machines are unfortunately overlooked. It's happened to us before, too. And many folks tend to think of defense as something that "anyone" can do, so they pick somebody who is above average offensively and try to force-fit them to that role. But that is simply not true, and I have many friends with medals who can tell them otherwise.
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