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Re: pic: 1983 robot
Its a great render of a very nice machine. Have you tried using photoshop to blend together a couple of different renders of the robot (one with poly, one without)? That might allow you to have polycarb over part of the robot, but rub it out to show the inner detail in places.
One of the fun tricks I get my animation students to do is to render their models rotating with all the textures and lighting, then re-do the render with just the polygon edges. Using a video editing program you can transition between the two different animations and get this really cool appearance of the model gradually shifting from fully rendered to raw polygons.
Not a big trick, or a complex trick, but maybe one that would help out with the glare problem?
Great work!
Jason
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