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Re: [Official 2008 Game Design] OK, so YOU design the 2009 game...
I like this game... although it might be better with 2 liter bottles... which are more the standard around here...
We might find these bottles not as robust as you might want. I had sketched out a game in which we used tubes of 4" diameter PVC pipe as game pieces.... more robust... cheap... a number of different ways to handle them...
Or even capped 4" PVC ....
I think autonomous scoring can be very simple....
Whatever you score in autonomous you get to count.... and then at the end of the game those scores are still there (assuming no ability to descore..) they count again... if you have de-scoring then you have to protect them somehow...
So in effect you get a double score for those items scored in autonomous.
Simple, easy to see ....
I like the use of a standard item...and carpet...
I am not sure whether I like the idea of the robot having to stay in its vertical dimension... this would really limit the height of the goals and make it harder to see the scoring... I think building mechanisms that lift and place (arms, lifts, etc) can be fun to build and give a number of interesting problems mechanically...
Contact should remain at the bumper level... as you mentioned.
You might also adapt this to be more scoring opportunities in the corners also.. and perhaps add a way for robots to be loaded manually (similar to the slot in rack and roll..)
Otherwise this resembles Rack and Roll too much...
I also like having some sort of end game... either a place for robots to end up.. or a special last 20-30 second task that only scores then...
interesting ideas!!
Last edited by Bob Steele : 18-06-2009 at 14:23.
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