Quote:
Originally Posted by ttldomination
This year, while the super cell did make/break some matches, I don't think it played THAT big of a role in the larger scope of the matches. So I think that the last second bonuses will also be more influential.
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This is mostly because many teams, mine included, ignored the cells when they shouldn't. Teams such as 217 show what leaving the 15 point Supercell on the table does to a match, and I don't think it was a surprise that both of the final alliances on Einstein had teams that had used robot-loaded Supercells in the past.
Teams with long range, low throughput shooters really were what the Supercell was designed for in my opinion, as throwing two of those in a trailer's the equivalent of a fairly substantial power dump.
I honestly don't know why more teams didn't make the Supercells part of their game plan and load them into their robots. It's not terribly hard to convert an Empty Cell and it's one of the best ways to beat pinners and ball starvation strategies.
(yes my team will be doing supercells at IRI, you just wait

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