Quote:
Originally Posted by JVN
Based on my recollections of the community 'responses' to FIRST games...I would think that the feedback was more in line with:
"We don't like that it is so easy for teams to undo what we did."
I would believe that most teams would accept descoring if it was suitably difficult, and I believe that teams would admire a robot capable of it.
That would be a far cry from 2003 when a robot could drive into a stack and undo 2 minutes of work in 2 seconds.
I'm sorry to hear that "descoring" was entirely removed from your matrix.
-John
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John,
This may be a good opportunity to point out some methods where descoring would require as much or more skill than scoring. as you mentioned, 2003 was a prime example of too easy to descore.
In Triple play it was very difficult towards the end of the match to score without descoring some of the more highly contested positions.
Rack and Roll would have required similar efforts to score vs. descore (at least thinking about it initially).
What are some possible scoring methods where descoring would be more difficult than scoring? Balls into a fixed tube? removing something that is latched onto something else?