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Re: Next Year's Game?
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Originally Posted by Jared341
The fundamental problem with de-scoring is that there are very few types of games in which it is not as easy or easier to de-score than it is to score in the first place. The goal for each team is to achieve a low-entropy goal state. Increasing the entropy of the field state (knocking down bins, tipping goals, etc.) will almost always be so much easier than decreasing it that, in a minimax sense, optimal strategies will rely heavily - even exclusively - on de-scoring.
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Actually when you think about it Lunacy was one example where it would have been much harder to de-score points than it would be to score them. Disregarding for a second the rules about robotic appendages not extending outside the bumper perimeter, robots and payload specialists could load balls into trailers with relative ease. Once the game pieces are in the trailer anybody trying to un-score them would have a far more difficult time. Though then again, if extend-able appendages allowed then they could simply be used to cover the trailer and stop scoring kind of making de-scoring unnecessary...
__________________
Year 1: Learned about Projects
Year 2: Learned about People
Year 3: Learned about Pride
Year 4: Learned about Promise
I came to robotics for the robot, but stayed for the people
2012/13 Melancholic retiree and wistful dreamer
Last edited by Mr. Pockets : 23-07-2009 at 17:29.
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