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Re: Team in ruins
I'll join the consensus that meeting once a week is a good practice in the fall. You may want to also plan some extra times for some focus areas, like special time for programmers, animation, web page development, cad workshops, that sort of thing.
We also have mock build season sessions where we simulate the whole build season from game release through prototyping in an evening or two. That helps the team get the whole picture a little better as well as understand the urgency and connections between the different tasks.
Don't forget about team building, especially for a rebuilding year! You need to plan for activities that pull you into a cohesive unit so that when the stress of build season hits you don't fracture!
Good Luck!
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Cynette
The best angle from which to approach any problem is the TRYangle --Chinese Fortune Cookie Rolling Thunder, Team 1511: The Thunder just keeps getting louder!
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