Quote:
Originally Posted by Greg McKaskle
As for whether these are good target codes. It is something that has potential, and is certainly use in real world to give computers ways of identifying things moving by. On the other hand, most of these systems have a good guess as to where in the scene will contain the barcode.
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Thanks for the hints. (I'll have the new Vision Student check them out when the team reconvenes.)
Hmmm... Are you
sure we still need to know where in the scene it resides? The
http://www.roborealm.com/ site is the one cited in the Resources area of the mech-warefare.com site (link corrected from my original post, sorry)
http://mech-warfare.com/parts.aspx.
Looking it over, I now see they are referring to Fiducials, not Barcodes. A Fiducial is a simpler object, but this accomplishes
exactly what I'm talking about, so let's shift the conversation to there.
The stills on the Roborealm page shows them finding and tracking MULTIPLE "Fiducials" in the scene....
http://www.roborealm.com/help/Fiducial.php
Not having access to our vision setup right now (nor a student... we lost our current Vision Expert in June), can you determine:
IS it possible for the NI Vision system to accomplish the same thing?
IOW, how can our NI Vision package be made to emulate the Roborealm Fiducial Tracking system?
Thanks!
- Keith