Quote:
Originally Posted by Wiifi
You could always have a field that changes from the outcome of the previous match! That would really make strategy an on-the-field thing. Of course it would have to get raked maybe every 20 matches...
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Interesting idea but I am not looking forward to hearing people whine about how it isn't fair or about how they would have won except for the team before them left the field in a bad state.
Im not making any predictions but I will put down a wishlist:
Fairly Scored (hasn't been a problem)
Penalties are reasonable (no 2008 G22 style rules that vary drastically from ref to ref, No 2005 style Human Load Zone penalties, 30 points was ridiculous)
Penalizes teams for only playing aggressive defense (ie, a box on wheels ramming is NOT a viable strategy)
Having a bad alliance partner doesn't completely screw you over
Several ways to contribute (make jobs so distinct that it is IMPOSSIBLE to build a jack of all trades robot)
Readily available game pieces (the last two years have been HORRIBLE for this, I know that soccer balls and footballs may seem boring but they are cheap and easy to get)
Go back to carpet, or tell us we will be sticking with the regolith for a couple years (I understand not wanting to give away the game but that stuff isn't cheap or particularly easy to store)
Change up the robot sizes (the last time this changed was 2005)
Don't try to "level the playing field" (2004 was one of my favorite games, NOT a level playing field. Forcing people to think about moving in that 3rd dimension will spark all sorts of interesting ideas)