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Re: Game trends
Yeah, I meant Overdrive. You're right about 2007's elements.
The bumper zone is something that's been around since 2006. A brief history of bumpers:
Pre-2006: Bumpers are team-designed and included in weight and volume, which results in a lot of metal-on-metal impacts. Teams began designing wedges to defend against defensive robots, resulting unintentional tipping happening a lot. One match saw both alliances DQ'd for tipping. Bumpers aren't used by more than a few teams.
2006-2007: Wedges are outlawed and replaced by optional bumpers. They had to be in a bumper zone and had to be under a certain weight--and of a standard design. As a bonus, they were not counted in robot weight or size, unless they were custom, in which case they followed the same rules as before. About half the teams began using them.
2008-2009: Bumpers are now mandatory around some percentage of the robot's perimeter in the bumper zone.
Overdrive had a contact penalty, yes--if you contacted a hurdling robot in its home zone. Other than that, standard "hard contact" rules were in force--no high-speed, long-distance ramming, no pinning, no intentional tipping, no entanglement.
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Past teams:
2003-2007: FRC0330 BeachBots
2008: FRC1135 Shmoebotics
2012: FRC4046 Schroedinger's Dragons
"Rockets are tricky..."--Elon Musk

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