thanks. that would help a lot.
in the mean time something like this might help for anyone else trying to keep there motors alive:
Code:
int motorSpeed = 100;
void powerDown()
{
if(time10[T1] > 10 && motorSpeed > 10)
{
time10[T1] = 0;
motorSpeed --;
}
else
{
motorSpeed = 0;
}
motor[shooter] = motorSpeed;
}
i haven't tested this either, but it is pretty simple and based off of previous functions from last year which worked consistently.