Thread: Game trends
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Unread 17-11-2009, 13:41
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Re: Game trends

Quote:
Originally Posted by Billfred View Post
Re-read that. Curtis never said anything about moving fast, just about scoring fast. One of the things that made 217 so effective in a season of "oh shooters won't have a chance" was the fact that as long as they were saddled up next to you in pretty much any orientation (weren't they one of the ones that were scoring over other robots?), they could adjust and put a crap ton of balls in your trailer while most of their opponents had to be lined up just so. Could you still beat the Thunderchickens? Sure--it happened 14 times this season. But you had to bring your A game to do it.
217 had a shooter that launched over robots. 1114 later replace their shooter to do this (based on 217's design, I presume) and seemed to use the feature more frequently than 217. I've only seen 217 shoot over robots when it had a Supercell. 1114 used their shooter even when they weren't being held against a wall, while 217 seemed to prefer driving around until they could push the opponent from the side and fire down.

Part of that might have been since 217's shooter was on the front of their robot, another robot that incurred under 217's intake could block their over-the-top shooter (2775 did this in an IRI mentor match). 1114's shooter was located farther from the front of their robot, so they could more easily shoot over the top of other robots.

I have this gut feeling that I know far, far more about the functionality and scoring style of other team's robots than I ever should know.
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Last edited by Chris is me : 17-11-2009 at 13:44.
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